Before focusing on games, I worked with a wide range of technical and editorial content, including IT and telecom articles, technical documentation, operating instructions and manuals, SOPs for pharmaceutical production and safety data sheets, quality manuals and quality standards, enterprise software such as SAP, and language-learning courses translated from German into Russian. I also translated five non-fiction books into Russian, which gave me extensive experience with long-form texts, authorial voice, terminology, consistency, and maintaining quality across very large volumes of material.
Since 2007, video game localization has become my main specialization. Over the years, I have worked on more than 300 games across PC, console, and mobile platforms as a translator, editor, and LQA tester. These projects have included games of very different genres, sizes, and production models — from small indie titles to large long-term localization projects with hundreds of thousands and even millions of words.
My broader translation background helps me approach game localization not as isolated strings, but as a complete player-facing experience. I pay close attention to context, UI clarity, terminology, character voices, genre conventions, consistency, and how the text actually works in the game. My goal is always the same: to make the Russian version feel natural, coherent, and carefully polished, so that players can focus on the game rather than the translation.